Items tagged with simultaneous-animations

Suppose we have some simple animations. Our goal - to build a more complex animation, combining the original animations in different ways.
We show how to do it on the example of the three animations. The technique is general and can be applied to any number of animations.

Here are the three simple animations:

restart;
with(plots):
A:=animate(plot, [sin(x), x=-Pi..a, color=red, thickness=3], a=-Pi..Pi):
B:=animate(plot, [x^2-1, x=-2..a, thickness=3, color=green], a=-2..2): 
C:=animate(plot, [[4*cos(t),4*sin(t), t=0..a], color=blue, thickness=3], a=0..2*Pi):

 

In Example 1 all three animation executed simultaneously:

display([A, B, C], view=[-4..4,-4..4]);

                                

 

In Example 2, the same animation performed sequentially. Note that the previous animation disappears completely when the next one begins to execute:

display([A, B, C], insequence);

                                 

 

Below we show how to save the last frame of every previous animation into subsequent animations:

display([A, display(op([1,-1,1],A),B), display(op([1,-1,1],A),op([1,-1,1],B),C)], insequence);

                                 

 

Using this technique, we can anyhow combine the original animations. For example, in the following example at firstly animations   and  B  are executed simultaneously, afterwards C is executed:

display([display(A, B), display(op([1,-1,1],A),op([1,-1,1],B),C)], insequence);

                                     

 

The last example in 3D I have taken from here:

restart;
with(plots):
A:=animate(plot3d,[[2*cos(phi),2*sin(phi),z], z =0..a, phi=0..2*Pi, style=surface, color=red], a=0..5):
B:=animate(plot3d,[[(2+6/5*(z-5))*cos(phi), (2+6/5*(z-5))*sin(phi),z], z=5..a, phi=0..2*Pi, style=surface, color=blue], a=5..10):
C:=animate(plot3d,[[8*cos(phi),8*sin(phi),z], z =10..a, phi=0..2*Pi, style=surface, color=green], a=10..20):
display([A, display(op([1,-1,1],A),B), display(op([1,-1,1],A),op([1,-1,1],B),C)], insequence, scaling=constrained, axes=normal);

                        


 

AA.mw

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