Alexey Ivanov

## 1105 Reputation

10 years, 269 days

## convert...

restart:
a := 4;
b := 5;
convert(`a+b = 4+5 `, symbol) = a+b;

## in my opinion...

I do not know… in my opinion, the easiest and most reliable way
restart;
z := x+I*y;
#exp(z) +1;
f1 := evalc(Re(exp(z)+1));
f2 := evalc(Im(exp(z)+1));
fsolve({f1, f2});
solve({f1, f2});

## Try to check...

Check whether the f function  of p and  function of r.
For example,
> depends (f, r)

## Drawing Tools...

I think it was done with the help of Drawing Tools...

## And superpositions ......

And superpositions of the functions do not need?

FUNCTION.mw

## Without fsolve...

for_you.mw

Without
fsolve, it is a polynomial system of equations.

## One more variant...

I use this record to my calculations:
> restart;
f := (x-a)*(x-b);
f1 := unapply(diff(f, x), x);
f1(3);
f := unapply(f, x);
f(3)

## Draghilev's method...

2DOF_1.mw

Trying to solve the problem on the basis of Draghilev's method

## You have 6 variables and 1 equation....

There is a chance to get all the solutions on connected subsets of solutions. Perhaps this is one connected subset. Here's an example where three variables and one equation.
http://www.mapleprimes.com/posts/200684-------Method-For-Solving-Underdetermined
Can do similarly.  After receiving a set of solutions, we choose the ones that satisfy constrains.

## transformation of coordinates?...

We are talking about a transformation of coordinates? To do this, we can transform corresponding equations. An example of the program (it's small and simple) transformation equations for surface motion in space.
http://www.mapleprimes.com/posts/200578-3d-Model-Of-A-Cam-Mechanism-Animation

And the example of the rigid body motion with six degrees of freedom.

(But the calculation of geometry, kinematics and mechanisms animations I produce universal method based on solving systems of nonlinear equations underdetermined.)

## Numerical parameterization...

Parameterization.mw
Maple15.
Numerical parameterization with an auxiliary surface. Always works in the local case and sometimes “global”.
Obtain the curve of intersection of the two surfaces, and then move it in any direction along the surface. Numerate and remember the point on the curve in each of its position. You can get a MxN matrix and use it as the index parameters of the surface.
Examples in the form of animation.
https://vk.com/doc242471809_375450085
https://vk.com/doc242471809_375799361
https://vk.com/doc242471809_375837573
https://vk.com/doc242471809_375682684

## a = a (x, y)...

I think you would be able to help yourself consider "a" as a function of a = a (x, y). Approximate considerations in text.

Fa.mw

## Using print...

Yuri Nikolaevich, using  print() suit you?
PRICONV.mw

## Numerically for the curve given any kind...

Numerically for the curve given any kind of equations. With geom3d  you construct the plane equation for any three points of the curve that does not lie on one line. In a cycle of successively take point of the curve, substitute them in the equation of the plane and monitor the absolute value of the discrepancy.

## Many choices...

Many choices
on the same basis.
PAR.mw

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