Applications, Examples and Libraries

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Several Maple T.A. users have developed comprehensive sets of question content and assignments to support full courses in Maple T.A. These questions are available through the Maple T.A. Cloud, and we have decided to also post the associated course modules on Maple Primes as an alternative way of accessing this content.

Below you will find a link to the Calculus 1 Maple T.A.. course module developed by the University of Guelph. This course material also forms part of Teaching Calculus with Maple: A Complete Kit, which provides lectures notes, Maple demonstrations, Maple T.A. assignments, and more for teaching both Calculus 1 and Calculus 2.

This testing content is freely distributed, and can be used in your own Maple T.A. tests either as-is, or with edits.

The Calculus 1 course module is designed to accompany the first semester of an introductory honours calculus course. The course is intended primarily for students who need or expect to pursue further studies in mathematics, physics, chemistry, engineering and computer science.

Topics include:

  • trigonometry including the compound angle formulas
  • inequalities and absolute values
  • limits and continuity using rigorous definitions, the derivative and various applications (extreme, related rates, graph sketching)
  • Rolle's Theorem and the Mean Value Theorem for derivatives
  • the differential and anti-differentiation
  • the definite integral with application to area problems
  • the Fundamental Theorem of Calculus
  • logarithmic and exponential functions
  • the Mean Value Theorem for Integrals

The Calculus 2 course module is designed to accompany the second semester of an introductory honours calculus course.

Topics include:

  • inverse trigonometric functions
  • hyperbolic functions
  • L'Hôpital's Rule
  • techniques of integration
  • parametric equations
  • polar coordinates
  • Taylor and MacLaurin series
  • functions or two or more variables
  • partial derivatives
  • multiple integration

Jonny Zivku
Maplesoft Product Manager, Maple T.A.

I would like to pay attention to a series of applications by Samir Khan
http://www.maplesoft.com/applications/view.aspx?SID=153600
http://www.maplesoft.com/applications/view.aspx?SID=153599
http://www.maplesoft.com/applications/view.aspx?SID=153596
http://www.maplesoft.com/applications/view.aspx?SID=153598
My congratulations to the author on his work well done. New capacities of Global Optimization Toolbox are spectacular. For example, in the first application  an optimization
problem in 101 variables under 5050 nonlinear  constraints
(other than 202 bounds) is solved.
I think it requires a very powerful comp and much time.
I tried that  problem for n=20 with the good old DirectSearch
on my comp (4 GB RAM, Pentium Dual-Core CPU E5700@3GHz) by

soln2 := DirectSearch:-GlobalSearch(rc, {cons1, cons2, rc >= 0,
seq(`and`(vars[i] >= -70, vars[i] <= 70), i = 1 .. 2*n), rc <= 70},
variables = vars, method = quadratic, number = 140, solutions = 1,
evaluationlimit = 20000)

and obtained not so bad rc=69.9609360106765 (whereas www.packomania.com gives rc=58.4005674790451137175957) in about one hour.

Packing_by_DS.mw
For n=50 the memory of my comp cannot allocate calculations or the obtained result by the Search command is far away from the one in packomania.

 

Here is an example of manipulating an Array of pixels. I chose the x-rite ColorChecker as a model so there would be published results to check my work. A number of details about color spaces have become clear through this exercise. The color adaptation process was modeled by converting betweenXYZ and LMS. Different black points may be selected depending on how close to zero illuminance one would accept as a good model. 

I look forward to extending this work to verify and improve the color calibration of my photography. Also some experimentation with demosaicing should be possible.

Initialization

 

restart

with(LinearAlgebra):

unprotect(gamma):``

NULL

x-rite Colorchecker xyY Matrix

  CCxyY_D50 := Matrix(4, 6, {(1, 1) = Vector(3, {(1) = .4316, (2) = .3777, (3) = .1008}), (1, 2) = Vector(3, {(1) = .4197, (2) = .3744, (3) = .3495}), (1, 3) = Vector(3, {(1) = .2760, (2) = .3016, (3) = .1836}), (1, 4) = Vector(3, {(1) = .3703, (2) = .4499, (3) = .1325}), (1, 5) = Vector(3, {(1) = .2999, (2) = .2856, (3) = .2304}), (1, 6) = Vector(3, {(1) = .2848, (2) = .3911, (3) = .4178}), (2, 1) = Vector(3, {(1) = .5295, (2) = .4055, (3) = .3118}), (2, 2) = Vector(3, {(1) = .2305, (2) = .2106, (3) = .1126}), (2, 3) = Vector(3, {(1) = .5012, (2) = .3273, (3) = .1938}), (2, 4) = Vector(3, {(1) = .3319, (2) = .2482, (3) = 0.637e-1}), (2, 5) = Vector(3, {(1) = .3984, (2) = .5008, (3) = .4446}), (2, 6) = Vector(3, {(1) = .4957, (2) = .4427, (3) = .4357}), (3, 1) = Vector(3, {(1) = .2018, (2) = .1692, (3) = 0.575e-1}), (3, 2) = Vector(3, {(1) = .3253, (2) = .5032, (3) = .2318}), (3, 3) = Vector(3, {(1) = .5686, (2) = .3303, (3) = .1257}), (3, 4) = Vector(3, {(1) = .4697, (2) = .4734, (3) = .5981}), (3, 5) = Vector(3, {(1) = .4159, (2) = .2688, (3) = .2009}), (3, 6) = Vector(3, {(1) = .2131, (2) = .3023, (3) = .1930}), (4, 1) = Vector(3, {(1) = .3469, (2) = .3608, (3) = .9131}), (4, 2) = Vector(3, {(1) = .3440, (2) = .3584, (3) = .5894}), (4, 3) = Vector(3, {(1) = .3432, (2) = .3581, (3) = .3632}), (4, 4) = Vector(3, {(1) = .3446, (2) = .3579, (3) = .1915}), (4, 5) = Vector(3, {(1) = .3401, (2) = .3548, (3) = 0.883e-1}), (4, 6) = Vector(3, {(1) = .3406, (2) = .3537, (3) = 0.311e-1})})

NULL

NULL

M := RowDimension(CCxyY_D50) = 4NULL

N := ColumnDimension(CCxyY_D50) = 6

NULL

Convert xyY to XYZ

   

NULL

CCXYZ_D50 := C_xyY_to_XYZ(CCxyY_D50):

CCXYZ_D50 = Matrix(4, 6, {(1, 1) = Vector(3, {(1) = .1152, (2) = .1008, (3) = 0.509e-1}), (1, 2) = Vector(3, {(1) = .3918, (2) = .3495, (3) = .1922}), (1, 3) = Vector(3, {(1) = .1680, (2) = .1836, (3) = .2571}), (1, 4) = Vector(3, {(1) = .1091, (2) = .1325, (3) = 0.529e-1}), (1, 5) = Vector(3, {(1) = .2419, (2) = .2304, (3) = .3344}), (1, 6) = Vector(3, {(1) = .3042, (2) = .4178, (3) = .3462}), (2, 1) = Vector(3, {(1) = .4071, (2) = .3118, (3) = 0.500e-1}), (2, 2) = Vector(3, {(1) = .1232, (2) = .1126, (3) = .2988}), (2, 3) = Vector(3, {(1) = .2968, (2) = .1938, (3) = .1015}), (2, 4) = Vector(3, {(1) = 0.852e-1, (2) = 0.637e-1, (3) = .1078}), (2, 5) = Vector(3, {(1) = .3537, (2) = .4446, (3) = 0.895e-1}), (2, 6) = Vector(3, {(1) = .4879, (2) = .4357, (3) = 0.606e-1}), (3, 1) = Vector(3, {(1) = 0.686e-1, (2) = 0.575e-1, (3) = .2138}), (3, 2) = Vector(3, {(1) = .1498, (2) = .2318, (3) = 0.790e-1}), (3, 3) = Vector(3, {(1) = .2164, (2) = .1257, (3) = 0.385e-1}), (3, 4) = Vector(3, {(1) = .5934, (2) = .5981, (3) = 0.719e-1}), (3, 5) = Vector(3, {(1) = .3108, (2) = .2009, (3) = .2356}), (3, 6) = Vector(3, {(1) = .1360, (2) = .1930, (3) = .3094}), (4, 1) = Vector(3, {(1) = .8779, (2) = .9131, (3) = .7397}), (4, 2) = Vector(3, {(1) = .5657, (2) = .5894, (3) = .4894}), (4, 3) = Vector(3, {(1) = .3481, (2) = .3632, (3) = .3029}), (4, 4) = Vector(3, {(1) = .1844, (2) = .1915, (3) = .1592}), (4, 5) = Vector(3, {(1) = 0.846e-1, (2) = 0.883e-1, (3) = 0.759e-1}), (4, 6) = Vector(3, {(1) = 0.299e-1, (2) = 0.311e-1, (3) = 0.269e-1})})NULL

XYZ D50 to XYZ D65

   

NULL

CCXYZ_D65 := XYZ_D50_to_D65(CCXYZ_D50):

CCXYZ_D65 = Matrix(4, 6, {(1, 1) = Vector(3, {(1) = .1110, (2) = 0.996e-1, (3) = 0.670e-1}), (1, 2) = Vector(3, {(1) = .3785, (2) = .3459, (3) = .2533}), (1, 3) = Vector(3, {(1) = .1726, (2) = .1861, (3) = .3403}), (1, 4) = Vector(3, {(1) = .1045, (2) = .1318, (3) = 0.690e-1}), (1, 5) = Vector(3, {(1) = .2470, (2) = .2329, (3) = .4430}), (1, 6) = Vector(3, {(1) = .3030, (2) = .4206, (3) = .4556}), (2, 1) = Vector(3, {(1) = .3850, (2) = .3044, (3) = 0.651e-1}), (2, 2) = Vector(3, {(1) = .1340, (2) = .1165, (3) = .3966}), (2, 3) = Vector(3, {(1) = .2855, (2) = .1895, (3) = .1347}), (2, 4) = Vector(3, {(1) = 0.867e-1, (2) = 0.642e-1, (3) = .1431}), (2, 5) = Vector(3, {(1) = .3334, (2) = .4409, (3) = .1142}), (2, 6) = Vector(3, {(1) = .4600, (2) = .4275, (3) = 0.777e-1}), (3, 1) = Vector(3, {(1) = 0.777e-1, (2) = 0.606e-1, (3) = .2839}), (3, 2) = Vector(3, {(1) = .1428, (2) = .2315, (3) = .1022}), (3, 3) = Vector(3, {(1) = .2063, (2) = .1216, (3) = 0.512e-1}), (3, 4) = Vector(3, {(1) = .5578, (2) = .5888, (3) = 0.906e-1}), (3, 5) = Vector(3, {(1) = .3073, (2) = .1990, (3) = .3131}), (3, 6) = Vector(3, {(1) = .1451, (2) = .1976, (3) = .4092}), (4, 1) = Vector(3, {(1) = .8646, (2) = .9129, (3) = .9759}), (4, 2) = Vector(3, {(1) = .5579, (2) = .5895, (3) = .6458}), (4, 3) = Vector(3, {(1) = .3434, (2) = .3633, (3) = .3997}), (4, 4) = Vector(3, {(1) = .1818, (2) = .1915, (3) = .2100}), (4, 5) = Vector(3, {(1) = 0.836e-1, (2) = 0.884e-1, (3) = .1002}), (4, 6) = Vector(3, {(1) = 0.296e-1, (2) = 0.311e-1, (3) = 0.355e-1})})

NULL

NULLConvert XYZ to Lab (D50 or D65 White Point)

 

NULLNULL

Reference White Point for D50

NULL

X_D50wht := XYZ_D50wht[1] = .96422NULL

Y_D50wht := XYZ_D50wht[2] = 1NULL

Z_D50wht := XYZ_D50wht[3] = .82521

NULL

Lab Conversion Constants;

`&epsilon;` := 216/24389:

kappa := 24389/27:

NULL

fx_D50 := proc (XYZ) options operator, arrow; piecewise(`&epsilon;` < XYZ[1]/X_D50wht, (XYZ[1]/X_D50wht)^(1/3), XYZ[1]/X_D50wht <= `&epsilon;`, (1/116)*kappa*XYZ[1]/X_D50wht+4/29) end proc
                

NULLNULL

NULL

 
fy_D50 := proc (XYZ) options operator, arrow; piecewise(`&epsilon;` < XYZ[2]/Y_D50wht, (XYZ[2]/Y_D50wht)^(1/3), XYZ[2]/Y_D50wht <= `&epsilon;`, (1/116)*kappa*XYZ[2]/Y_D50wht+4/29) end proc
NULLNULL

NULLNULL

fz_D50 := proc (XYZ) options operator, arrow; piecewise(`&epsilon;` < XYZ[3]/Z_D50wht, (XYZ[3]/Z_D50wht)^(1/3), XYZ[3]/Z_D50wht <= `&epsilon;`, (1/116)*kappa*XYZ[3]/Z_D50wht+4/29) end proc
NULL

XYZ_to_Lab_D50 := proc (XYZ) options operator, arrow; `<,>`(116*fy_D50(XYZ)-16, 500*fx_D50(XYZ)-500*fy_D50(XYZ), 200*fy_D50(XYZ)-200*fz_D50(XYZ)) end proc:

NULL

Reference White Point for D65

NULL

X_D65wht := XYZ_D65wht[1] = .95047NULL

Y_D65wht := XYZ_D65wht[2] = 1NULL

Z_D65wht := XYZ_D65wht[3] = 1.08883 

NULL

NULL

NULL

NULL

NULL

NULL

NULL

fx_D65 := proc (XYZ) options operator, arrow; piecewise(`&epsilon;` < XYZ[1]/X_D65wht, (XYZ[1]/X_D65wht)^(1/3), XYZ[1]/X_D65wht <= `&epsilon;`, (1/116)*kappa*XYZ[1]/X_D65wht+4/29) end proc
                

NULLNULL

NULL

 
fy_D65 := proc (XYZ) options operator, arrow; piecewise(`&epsilon;` < XYZ[2]/Y_D65wht, (XYZ[2]/Y_D65wht)^(1/3), XYZ[2]/Y_D65wht <= `&epsilon;`, (1/116)*kappa*XYZ[2]/Y_D65wht+4/29) end proc
NULLNULL

NULLNULL

fz_D65 := proc (XYZ) options operator, arrow; piecewise(`&epsilon;` < XYZ[3]/Z_D65wht, (XYZ[3]/Z_D65wht)^(1/3), XYZ[3]/Z_D65wht <= `&epsilon;`, (1/116)*kappa*XYZ[3]/Z_D65wht+4/29) end proc
NULL

XYZ_to_Lab_D65 := proc (XYZ) options operator, arrow; `<,>`(116*fy_D65(XYZ)-16, 500*fx_D65(XYZ)-500*fy_D65(XYZ), 200*fy_D65(XYZ)-200*fz_D65(XYZ)) end proc:

NULL

NULL

 

NULL

C_XYZ_to_Lab := proc (XYZ, L) options operator, arrow; piecewise(evalb(L = D50), Array([`$`('[`$`('XYZ_to_Lab_D50(XYZ[m, n])', n = 1 .. N)]', m = 1 .. M)]), evalb(L = D65), Array([`$`('[`$`('XYZ_to_Lab_D65(XYZ[m, n])', n = 1 .. N)]', m = 1 .. M)])) end proc
 NULL

NULL

NULLNULL

NULL

CCLab_D50 := C_XYZ_to_Lab(CCXYZ_D50, D50): NULL

CCLab_D50 = Matrix(4, 6, {(1, 1) = Vector(3, {(1) = 37.99, (2) = 13.55, (3) = 14.06}), (1, 2) = Vector(3, {(1) = 65.71, (2) = 18.14, (3) = 17.82}), (1, 3) = Vector(3, {(1) = 49.93, (2) = -4.91, (3) = -21.92}), (1, 4) = Vector(3, {(1) = 43.14, (2) = -13.10, (3) = 21.89}), (1, 5) = Vector(3, {(1) = 55.11, (2) = 8.84, (3) = -25.39}), (1, 6) = Vector(3, {(1) = 70.72, (2) = -33.39, (3) = -.21}), (2, 1) = Vector(3, {(1) = 62.66, (2) = 36.06, (3) = 57.08}), (2, 2) = Vector(3, {(1) = 40.01, (2) = 10.42, (3) = -45.98}), (2, 3) = Vector(3, {(1) = 51.13, (2) = 48.24, (3) = 16.26}), (2, 4) = Vector(3, {(1) = 30.33, (2) = 23.00, (3) = -21.59}), (2, 5) = Vector(3, {(1) = 72.53, (2) = -23.70, (3) = 57.27}), (2, 6) = Vector(3, {(1) = 71.94, (2) = 19.37, (3) = 67.86}), (3, 1) = Vector(3, {(1) = 28.77, (2) = 14.17, (3) = -50.30}), (3, 2) = Vector(3, {(1) = 55.26, (2) = -38.32, (3) = 31.36}), (3, 3) = Vector(3, {(1) = 42.11, (2) = 53.38, (3) = 28.20}), (3, 4) = Vector(3, {(1) = 81.73, (2) = 4.03, (3) = 79.85}), (3, 5) = Vector(3, {(1) = 51.94, (2) = 50.00, (3) = -14.57}), (3, 6) = Vector(3, {(1) = 51.04, (2) = -28.65, (3) = -28.63}), (4, 1) = Vector(3, {(1) = 96.54, (2) = -.46, (3) = 1.19}), (4, 2) = Vector(3, {(1) = 81.26, (2) = -.64, (3) = -.35}), (4, 3) = Vector(3, {(1) = 66.76, (2) = -.72, (3) = -.51}), (4, 4) = Vector(3, {(1) = 50.86, (2) = -.14, (3) = -.28}), (4, 5) = Vector(3, {(1) = 35.65, (2) = -.44, (3) = -1.23}), (4, 6) = Vector(3, {(1) = 20.48, (2) = -0.7e-1, (3) = -.98})})NULL

NULL

Convert XYZ to aRGB (XYZ D50 or D65 to aRGB D65)

 

XYZ Scaling for aRGB Ymax,Ymin (Ref. Adobe RGB (1998) Color Image Encoding Section 4.3.2.2 and 4.3.8)

NULL

White Point (Luminance=160Cd/m^2) D65

Black Point (Luminance=0.5557Cd/m^2) D65

White Point (Luminance=160Cd/m^2) D50

Black Point (Luminance=0.5557Cd/m^2) D50

XW_D65 := 152.07*(1/160) = .9504375000NULL

YW_D65 := 160*(1/160) = 1``

ZW_D65 := 174.25*(1/160) = 1.089062500``

NULL

xXK_D65 := .5282*(1/160) = 0.3301250000e-2``

xYK_D65 := .5557*(1/160) = 0.3473125000e-2``

xZK_D65 := .6025*(1/160) = 0.3765625000e-2``

XK_D65 := 0:

YK_D65 := 0:

ZK_D65 := 0:

``

``

XW_D50 := .9462:NULL

YW_D50 := 1.0000:

ZW_D50 := .8249:

``

NULL

xXK_D50 := 0.33488e-2:

xYK_D50 := 0.34751e-2:

xZK_D50 := 0.28650e-2:

``

XK_D50 := 0:

YK_D50 := 0:

ZK_D50 := 0:

NULL

 

NULL

XYZD65_to_aXYZ := proc (XYZ) options operator, arrow; `<,>`((XYZ[1]-XK_D65)*XW_D65/((XW_D65-XK_D65)*YW_D65), (XYZ[2]-YK_D65)/(YW_D65-YK_D65), (XYZ[3]-ZK_D65)*ZW_D65/((ZW_D65-ZK_D65)*YW_D65)) end proc:

XYZD50_to_aXYZ := proc (XYZ) options operator, arrow; `<,>`((XYZ[1]-XK_D50)*XW_D50/((XW_D50-XK_D50)*YW_D50), (XYZ[2]-YK_D50)/(YW_D50-YK_D50), (XYZ[3]-ZK_D50)*ZW_D50/((ZW_D50-ZK_D50)*YW_D50)) end proc:

 

NULL

(ref. Adobe RGB(1998) section 4.3.6.1, Bradford Matrix includes D50 to D65 adaptation)

M_XYZtoaRGB_D50 := Matrix(3, 3, {(1, 1) = 1.96253, (1, 2) = -.61068, (1, 3) = -.34137, (2, 1) = -.97876, (2, 2) = 1.91615, (2, 3) = 0.3342e-1, (3, 1) = 0.2869e-1, (3, 2) = -.14067, (3, 3) = 1.34926})

  aXYZ_to_RGB_D50 := proc (aXYZ) options operator, arrow; `<,>`(Typesetting:-delayDotProduct(M_XYZtoaRGB_D50, aXYZ)) end proc: NULL

 

(ref. Adobe RBG(1998) section 4.3.4.1, Bradford Matrix assumes XYZ is D65)

M_XYZtoaRGB_D65 := Matrix(3, 3, {(1, 1) = 2.04159, (1, 2) = -.56501, (1, 3) = -.34473, (2, 1) = -.96924, (2, 2) = 1.87597, (2, 3) = 0.4156e-1, (3, 1) = 0.1344e-1, (3, 2) = -.11836, (3, 3) = 1.01517})

  NULL

aXYZ_to_RGB_D65 := proc (aXYZ) options operator, arrow; `<,>`(Typesetting:-delayDotProduct(M_XYZtoaRGB_D65, aXYZ)) end proc:

NULL

  aRGB Expansion for 8bits

 

`&gamma;a` := 2.19921875:

RGB_to_aRGB := proc (RGB) options operator, arrow; `<,>`(round(255*Norm(RGB[1])^(1/`&gamma;a`)), round(255*Norm(RGB[2])^(1/`&gamma;a`)), round(255*Norm(RGB[3])^(1/`&gamma;a`))) end proc:
NULL

 

Combine Steps

NULL

XYZ_to_aRGB := proc (XYZ, L) options operator, arrow; piecewise(evalb(L = D50), Array([`$`('[`$`('RGB_to_aRGB(aXYZ_to_RGB_D50(XYZD50_to_aXYZ(XYZ[m, n])))', n = 1 .. N)]', m = 1 .. M)]), evalb(L = D65), Array([`$`('[`$`('RGB_to_aRGB(aXYZ_to_RGB_D65(XYZD65_to_aXYZ(XYZ[m, n])))', n = 1 .. N)]', m = 1 .. M)])) end proc

NULLNULL

NULLNULL

Note: The aRGB values published for ColorChecker assume a black point of 0cd/m^2.

````

aRGB_D50in := XYZ_to_aRGB(CCXYZ_D50, D50):

aRGB_D50in = Matrix(4, 6, {(1, 1) = Vector(3, {(1) = 107, (2) = 82, (3) = 70}), (1, 2) = Vector(3, {(1) = 184, (2) = 146, (3) = 128}), (1, 3) = Vector(3, {(1) = 101, (2) = 122, (3) = 153}), (1, 4) = Vector(3, {(1) = 95, (2) = 107, (3) = 69}), (1, 5) = Vector(3, {(1) = 128, (2) = 127, (3) = 173}), (1, 6) = Vector(3, {(1) = 129, (2) = 188, (3) = 171}), (2, 1) = Vector(3, {(1) = 201, (2) = 123, (3) = 56}), (2, 2) = Vector(3, {(1) = 77, (2) = 92, (3) = 166}), (2, 3) = Vector(3, {(1) = 174, (2) = 83, (3) = 97}), (2, 4) = Vector(3, {(1) = 86, (2) = 61, (3) = 104}), (2, 5) = Vector(3, {(1) = 167, (2) = 188, (3) = 75}), (2, 6) = Vector(3, {(1) = 213, (2) = 160, (3) = 55}), (3, 1) = Vector(3, {(1) = 49, (2) = 65, (3) = 143}), (3, 2) = Vector(3, {(1) = 99, (2) = 148, (3) = 80}), (3, 3) = Vector(3, {(1) = 155, (2) = 52, (3) = 59}), (3, 4) = Vector(3, {(1) = 227, (2) = 197, (3) = 52}), (3, 5) = Vector(3, {(1) = 169, (2) = 85, (3) = 147}), (3, 6) = Vector(3, {(1) = 61, (2) = 135, (3) = 167}), (4, 1) = Vector(3, {(1) = 245, (2) = 245, (3) = 242}), (4, 2) = Vector(3, {(1) = 200, (2) = 201, (3) = 201}), (4, 3) = Vector(3, {(1) = 160, (2) = 161, (3) = 162}), (4, 4) = Vector(3, {(1) = 120, (2) = 120, (3) = 121}), (4, 5) = Vector(3, {(1) = 84, (2) = 85, (3) = 86}), (4, 6) = Vector(3, {(1) = 52, (2) = 53, (3) = 54})})NULL

  

NULL

aRGB_D65in := XYZ_to_aRGB(CCXYZ_D65, D65):

aRGB_D65in = Matrix(4, 6, {(1, 1) = Vector(3, {(1) = 107, (2) = 82, (3) = 70}), (1, 2) = Vector(3, {(1) = 184, (2) = 146, (3) = 128}), (1, 3) = Vector(3, {(1) = 101, (2) = 122, (3) = 153}), (1, 4) = Vector(3, {(1) = 95, (2) = 107, (3) = 69}), (1, 5) = Vector(3, {(1) = 128, (2) = 127, (3) = 173}), (1, 6) = Vector(3, {(1) = 129, (2) = 188, (3) = 171}), (2, 1) = Vector(3, {(1) = 201, (2) = 123, (3) = 56}), (2, 2) = Vector(3, {(1) = 77, (2) = 92, (3) = 166}), (2, 3) = Vector(3, {(1) = 174, (2) = 83, (3) = 97}), (2, 4) = Vector(3, {(1) = 86, (2) = 61, (3) = 104}), (2, 5) = Vector(3, {(1) = 167, (2) = 188, (3) = 75}), (2, 6) = Vector(3, {(1) = 213, (2) = 160, (3) = 55}), (3, 1) = Vector(3, {(1) = 49, (2) = 65, (3) = 143}), (3, 2) = Vector(3, {(1) = 99, (2) = 148, (3) = 80}), (3, 3) = Vector(3, {(1) = 155, (2) = 52, (3) = 59}), (3, 4) = Vector(3, {(1) = 227, (2) = 197, (3) = 52}), (3, 5) = Vector(3, {(1) = 169, (2) = 85, (3) = 147}), (3, 6) = Vector(3, {(1) = 61, (2) = 135, (3) = 167}), (4, 1) = Vector(3, {(1) = 245, (2) = 245, (3) = 242}), (4, 2) = Vector(3, {(1) = 200, (2) = 201, (3) = 201}), (4, 3) = Vector(3, {(1) = 160, (2) = 161, (3) = 162}), (4, 4) = Vector(3, {(1) = 120, (2) = 120, (3) = 121}), (4, 5) = Vector(3, {(1) = 84, (2) = 85, (3) = 86}), (4, 6) = Vector(3, {(1) = 52, (2) = 53, (3) = 54})})

Convert XYZ to ProPhoto RGB (D50)

   

NULL

CC_PPhoto := XYZ_to_PPhoto(CCXYZ_D50):

NULL

CC_PPhoto = Matrix(4, 6, {(1, 1) = Vector(3, {(1) = 81, (2) = 67, (3) = 54}), (1, 2) = Vector(3, {(1) = 159, (2) = 135, (3) = 113}), (1, 3) = Vector(3, {(1) = 94, (2) = 102, (3) = 133}), (1, 4) = Vector(3, {(1) = 75, (2) = 86, (3) = 55}), (1, 5) = Vector(3, {(1) = 118, (2) = 111, (3) = 154}), (1, 6) = Vector(3, {(1) = 127, (2) = 168, (3) = 157}), (2, 1) = Vector(3, {(1) = 167, (2) = 118, (3) = 54}), (2, 2) = Vector(3, {(1) = 79, (2) = 74, (3) = 145}), (2, 3) = Vector(3, {(1) = 141, (2) = 83, (3) = 80}), (2, 4) = Vector(3, {(1) = 68, (2) = 49, (3) = 82}), (2, 5) = Vector(3, {(1) = 144, (2) = 170, (3) = 74}), (2, 6) = Vector(3, {(1) = 181, (2) = 152, (3) = 60}), (3, 1) = Vector(3, {(1) = 57, (2) = 50, (3) = 120}), (3, 2) = Vector(3, {(1) = 85, (2) = 123, (3) = 69}), (3, 3) = Vector(3, {(1) = 120, (2) = 59, (3) = 46}), (3, 4) = Vector(3, {(1) = 199, (2) = 188, (3) = 66}), (3, 5) = Vector(3, {(1) = 143, (2) = 85, (3) = 127}), (3, 6) = Vector(3, {(1) = 78, (2) = 111, (3) = 148}), (4, 1) = Vector(3, {(1) = 242, (2) = 243, (3) = 240}), (4, 2) = Vector(3, {(1) = 189, (2) = 190, (3) = 191}), (4, 3) = Vector(3, {(1) = 145, (2) = 146, (3) = 146}), (4, 4) = Vector(3, {(1) = 102, (2) = 102, (3) = 102}), (4, 5) = Vector(3, {(1) = 66, (2) = 66, (3) = 68}), (4, 6) = Vector(3, {(1) = 37, (2) = 37, (3) = 38})})NULL

Convert XYZ to sRGB (XYZ D50 or D65 to sRGB D65)

   

NULL

Note: The sRGB values published for ColorChecker assume a black point of 0cd/m^2.

``

CCsRGB_D65in := XYZ_to_sRGB(CCXYZ_D65, D65):

NULL

CCsRGB_D65in = Matrix(4, 6, {(1, 1) = Vector(3, {(1) = 115, (2) = 81, (3) = 67}), (1, 2) = Vector(3, {(1) = 199, (2) = 147, (3) = 129}), (1, 3) = Vector(3, {(1) = 91, (2) = 122, (3) = 156}), (1, 4) = Vector(3, {(1) = 90, (2) = 108, (3) = 64}), (1, 5) = Vector(3, {(1) = 130, (2) = 128, (3) = 176}), (1, 6) = Vector(3, {(1) = 92, (2) = 190, (3) = 172}), (2, 1) = Vector(3, {(1) = 224, (2) = 124, (3) = 47}), (2, 2) = Vector(3, {(1) = 68, (2) = 91, (3) = 170}), (2, 3) = Vector(3, {(1) = 198, (2) = 82, (3) = 97}), (2, 4) = Vector(3, {(1) = 94, (2) = 58, (3) = 106}), (2, 5) = Vector(3, {(1) = 159, (2) = 189, (3) = 63}), (2, 6) = Vector(3, {(1) = 230, (2) = 162, (3) = 39}), (3, 1) = Vector(3, {(1) = 35, (2) = 63, (3) = 147}), (3, 2) = Vector(3, {(1) = 67, (2) = 149, (3) = 74}), (3, 3) = Vector(3, {(1) = 180, (2) = 49, (3) = 57}), (3, 4) = Vector(3, {(1) = 238, (2) = 198, (3) = 20}), (3, 5) = Vector(3, {(1) = 193, (2) = 84, (3) = 151}), (3, 6) = Vector(3, {(1) = 54, (2) = 136, (3) = 170}), (4, 1) = Vector(3, {(1) = 245, (2) = 245, (3) = 243}), (4, 2) = Vector(3, {(1) = 200, (2) = 202, (3) = 202}), (4, 3) = Vector(3, {(1) = 161, (2) = 163, (3) = 163}), (4, 4) = Vector(3, {(1) = 121, (2) = 121, (3) = 122}), (4, 5) = Vector(3, {(1) = 82, (2) = 84, (3) = 86}), (4, 6) = Vector(3, {(1) = 49, (2) = 49, (3) = 51})})NULL

``

CCsRGB_D50in := XYZ_to_sRGB(CCXYZ_D50, D50):

``

CCsRGB_D50in = Matrix(4, 6, {(1, 1) = Vector(3, {(1) = 115, (2) = 81, (3) = 67}), (1, 2) = Vector(3, {(1) = 199, (2) = 148, (3) = 129}), (1, 3) = Vector(3, {(1) = 91, (2) = 123, (3) = 156}), (1, 4) = Vector(3, {(1) = 90, (2) = 108, (3) = 64}), (1, 5) = Vector(3, {(1) = 130, (2) = 129, (3) = 176}), (1, 6) = Vector(3, {(1) = 92, (2) = 190, (3) = 172}), (2, 1) = Vector(3, {(1) = 224, (2) = 125, (3) = 47}), (2, 2) = Vector(3, {(1) = 68, (2) = 92, (3) = 170}), (2, 3) = Vector(3, {(1) = 198, (2) = 83, (3) = 97}), (2, 4) = Vector(3, {(1) = 94, (2) = 59, (3) = 106}), (2, 5) = Vector(3, {(1) = 159, (2) = 190, (3) = 63}), (2, 6) = Vector(3, {(1) = 230, (2) = 163, (3) = 39}), (3, 1) = Vector(3, {(1) = 35, (2) = 64, (3) = 147}), (3, 2) = Vector(3, {(1) = 67, (2) = 149, (3) = 74}), (3, 3) = Vector(3, {(1) = 180, (2) = 51, (3) = 57}), (3, 4) = Vector(3, {(1) = 238, (2) = 199, (3) = 20}), (3, 5) = Vector(3, {(1) = 193, (2) = 85, (3) = 151}), (3, 6) = Vector(3, {(1) = 54, (2) = 137, (3) = 170}), (4, 1) = Vector(3, {(1) = 245, (2) = 246, (3) = 243}), (4, 2) = Vector(3, {(1) = 200, (2) = 203, (3) = 202}), (4, 3) = Vector(3, {(1) = 161, (2) = 164, (3) = 163}), (4, 4) = Vector(3, {(1) = 121, (2) = 122, (3) = 122}), (4, 5) = Vector(3, {(1) = 82, (2) = 84, (3) = 86}), (4, 6) = Vector(3, {(1) = 49, (2) = 50, (3) = 51})})``

NULL

``

NULL

NULL

``

 

 

 

 

 

 

 

 

``

 

Corrections to the original version of theis document;
• Make the scaling for a nonzero black point the same for all RGB color spaces.
• Clip negative RGB values to zero.
• Remove the redundant Array container from matrix multiplications.
Use map in place of the $ to apply a function to each element of an Array.

Pixel_Conversion_B.mw

 

The Interactive Embedded Components in Physics are of great importance today and will be even more in the future. Hereand leave a small tutorial of Embedded Components in Physics applied to physics. I hope that somehow you motives to continue the development of science.

 

  Interactive_Embedded_Components_in_Physics.mw      (in spanish)                 

 Ponencia_CRF.pdf

Atte.

Lenin Araujo Castillo

Physics Pure

Computer Science

 

Following @acer 's challenge to create some more examples for the Rosetta Code project, I've put together some code that constructs Stem-And-Leaf plots here.

I've also attached a new mathapp ( StemAndLeafDisplay.mw ) that contains the code as well as an interactive example for Stem-Plots. This MathApp is also viewable online on the MapleCloud here.

This older post may also be of interest for anyone looking to make a stem and leaf plot with decimals.

Hi,
The FunctionAdvisor project is currently developing at full speed. During the last two months, a significant amount of new conversion routines and mathematical information for Jacobi elliptic and Jacobi Theta functions, on identities, periodicity, transformations, etc. got added to the conversion network for mathematical functions and to the FunctionAdvisor. The previous months was the turn of the set of complex components, added to the network. Developments regarding the simplification and integration of special functions (e.g SphericalY for computing spherical harmonics or Dirac), as well as fixes to the numerical evaluation of JacobiAM, `assuming` and to differential equation subroutines are also part of the update.

These developments are available to everybody as usual in the Maplesoft R&D Differential Equations and Mathematical Functions webpage. Below there is a list of the latest developments as seen in the worksheet that comes in the zip with the DEsAndMathematicalFunctions update.

Edgardo S. Cheb-Terrab
Physics, Differential Equations and Mathematical Functions, Maplesoft

Greetings to all.

As some of you may remember I have posted several announcements concerning Power Group Enumeration and the Polya Enumeration Theorem this past year, e.g. at this MaplePrimes link: Power Group Enumeration.

I have continued to work in this field and for those of you who have followed the earlier threads I would like to present some links to my more recent work using the Burnside lemma. Of course all of these are programmed in Maple and include the Maple code and it is with the demonstration of Maple's group theory capabilities in mind that I present them to you (math.stackexchange links).

The third and fourth to last link in particular include advanced Maple code.

The second entry is new as of October 30 2015.

With my best wishes for happy group theory computing with Maple,

Regards,

Marko Riedel

Hi,
An interesting sequence of enhancements and new developments happened in the Physics package during this first half of the year. During the last month, improvements happened in the handling of Vectorial expressions and quantum mechanics using Dirac’s notation. During April and part of May it was the turn of general relativity enhancements.

Some of the developments are also interesting beyond Physics. For example: it is now possible to multiply equations. Suppose you have A = B   (1), and C = D   (2), multiplying as in (1) (2) now results in lhs((1)) lhs((2)) = rhs((1)) rhs((2)), saving a lot of typing. You can also perform (1)/(2) or (1)^2. Some enhancements in Physics related simplification, integration, `assuming`, and typesetting - e.g. the simplification and integration of spherical harmonics (SphericalY function) are also part of the update.

These developments are available to everybody as usual in the Maplesoft R&D Physics webpage. Below there is a list of the developments for the last month as seen in the worksheet that comes in the zip with the Physics update.

 

Edgardo S. Cheb-Terrab
Physics, Differential Equations and Mathematical Functions, Maplesoft

I learned about this problem from Aser's post   See  page of tasks still without  Maple implementation. 

The procedure  game24  solves the problem. In the procedure Acer's  procedure  MyHandler is  used, which prevents the program to stop in case of 0 in the denominator.

 

game24:=proc(a,b,c,d)

local MyHandler,It, K, M, i, P;

uses StringTools, combinat;

 MyHandler := proc(operator,operands,default_value)

      NumericStatus( division_by_zero = false );

      return infinity;

   end proc;

   NumericEventHandler(division_by_zero=MyHandler); 

It:=proc(L1,L2)

local i, j, L;

L:=[];

for i in L1 do

for j in L2 do

L:=[op(L), op([Substitute(Substitute("( i + j )","i",convert(i,string)),"j",convert(j,string)),Substitute(Substitute("( i - j )","i",convert(i,string)),"j",convert(j,string)),Substitute(Substitute("( i * j )","i",convert(i,string)),"j",convert(j,string)),Substitute(Substitute("( i / j )","i",convert(i,string)),"j",convert(j,string))])];

od; od;

L;

end proc; 

P:=permute([a,b,c,d]); 

K:=[];

for i in P do

K:=[op(K),op(It(It(It([i[1]],[i[2]]),[i[3]]),[i[4]])), op(It(It([i[1]],It([i[2]],[i[3]])),[i[4]])), op(It([i[1]],It(It([i[2]],[i[3]]),[i[4]]))), op(It([i[1]],It([i[2]],It([i[3]],[i[4]])))), op(It(It([i[1]],[i[2]]),It([i[3]],[i[4]])))];

od;

M:=[];

for i in K do

if parse(i)=24 then M:=[op(M), i] fi;

od;

if nops(M)=0 then return `No solutions` else

for i in M do

print(SubString(i,2..length(i)-1));

od; fi; 

end proc:

 

Two examples:

game24(2,3,8,9);

 

game24(2,3,3,4);

        No solutions

 

24.mws

 

 

http://vk.com/doc242471809_295040421

The new method and approach to the calculation of the geometry and kinematics linkages. It is based on the Draghilev method for solving systems of nonlinear equations.

( 10-bar linkage spherical mechanism animation. Program text for professionals only.)

MECHAN123_SPHERE_10.mw

 

you can change help of older maple version to 18 by this command:

HelpTools:-Database:-ConvertAll():

for example if you download DirectSearch optimization package it's help don't open in maple 18 because in maple 18 .hdb converted to .help and you can do this convert by HelpTools:-Database:-ConvertAll():

DirectSearch version 2 created for maple 13 and i converted it's help to 18.

after i typed this command maple 18 wrote: 

"Converting G:\\Program Files\\Maple 18\\lib\\DirectSearch.hdb to G:\\Program Files\\Maple 18\\lib\\DirectSearch.help"
Warning, .hdb help databases are deprecated, 'G:\Program Files\Maple 18\lib\DirectSearch.hdb' will not be used, see ?HelpTools,Migrate help page for more information.

and when try again it worked properly and DirectSearch help opened.

Maple WWW Net - Maple WWW integration with MapleNet

DigiArea Team is proud to present Maple WWW Net. 

Maple WWW Net is a part of Maple WWW technology that brings integration with MapleNet. Now you can access the power of Maple core directly from your worksheets in the internet. Maple WWW Net allows you to develop Maple worksheets enriched by live computations and interactive controls.

You can read more about the technology here:
http://digi-area.com/light/MapleWWW/

 

 

Take a look at this link.

We have just released an all-new, second edition of the Calculus Study Guide.

This guide has been completely rewritten and greatly expanded and to take full advantage of Maple’s Clickable Math approach.  It covers all of Calculus I and Calculus II and has over 450 worked examples, the vast majority of which are solved using interactive, Clickable Math techniques. 

Not only is this guide useful for students learning calculus, but it can also serve as a guide for instructors interested in pursuing a syntax-free approach to using Maple in their teaching.

See Clickable Calculus Study Guide for more information.  For even more information, you could also attend a live webinar about the new study guide next Wednesday.

 

eithne

Maplesoft regularly hosts live webinars on a variety of topics. Below you will find details on some upcoming webinars we think may be of interest to the MaplePrimes community.  For the complete list of upcoming webinars, visit our website.

 

Hollywood Math (with more new examples!)

Over its storied and intriguing history, Hollywood has entertained us with many mathematical moments in film. John Nash in “A Beautiful Mind,” the brilliant janitor in “Good Will Hunting,” the number theory genius in “Pi,” and even Abbott and Costello are just a few of the Hollywood “mathematicians” that come to mind.

Although the widespread presentation of mathematics on the silver screen is not always entirely accurate, it does serve as a great introduction to the study of mathematics in general. During this webinar Maplesoft will present a number of examples of mathematics in film. See relevant, exciting examples that you can use to engage your students.At the end of the webinar you’ll be given an opportunity to download an application containing all of the Hollywood examples that we demonstrate.

To join us for the live presentation, please click here to register.

 

Applications of Symbolic Computation in Control Design

You may already use Maple and/or MapleSim within your organization to solve various problems, but did you know that they have capabilities for control design as well? In one of our upcoming featured webinars for this month, we will explore the Control Design toolbox including the ability to extract symbolic equations of plant models, perform symbolic linearization, design symbolic controllers, and generate very fast code for HIL testing.

The following examples will be demonstrated:

• PID Control

• LQR, Kalman filter design

• Gain scheduling

• Feedback linearization

To join us for the live presentation, please click here to register.

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